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Bugsy’s Misadventure
Creeping through the ruins of yet another long-forgotten crypt, looking for answers, Bugsy thought of the voice of Xorn, the god of the plague, who spoke to them as they hibernated. It warned them not to grow complacent. It said that following the path of the plague wouldnever be easy. The voice directed Bugsy to…
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Of Vermlings & Men
60) Alchemy Lab Lenny arrives at the University with fire in his belly, the rest of the group in tow. As they approach the alchemy department, the strong smell of smoke permeates. The entire building is soon in flames. The double-crossing quatryl is spotted running through the crowd outside. “As if this day couldn’t get…
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Flambuginous Forest Feats
And other such F-words… [City 46] In the Sleeping Lion, the group finds one of the founding members of the Gloomhaven Quartet: Craig. Despite having never met any of the current members, Craig wistfully shared stories of his times as a member. Too many drinks are consumed, and the group is left with a big…
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A Chronicle of Riddick
Harvesting the Night Riddick divised a way to distill the essence of the Plane of Night into a pure, physical form. All that was left was to harvest the black souls of night demons and condense them into potent liquid darkness. Into the colorless void he steps, and claims his first victim. Then the next,…
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Lenny Liberates
Rodent Liberation “Help us.” Lenny awakens from a nightmare. It’s a psychic message from his friends in the sewer below the city. He grabs his gear and races down to the sewers. At an open sewer chamber he encounters sickly looking vermlings protecting a door as if possessed. He takes them down one by one.…
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D & D Night
Things to remember… Rolen finds Bahamut symbol Splugg ditched Blue/green fungus? “Don’t wet the nodule” A letter for Kaladrel from Chief Rand
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Farewell to Valraths
[City 75] The Captain of the Guard caught up to the group, having still heard more reports of a giant flying lizard. Explaining to the captain that they had investigated like he requested, and did in fact confirm the dragon, but decided not to kill it. The captain complained he’d have to find some other…
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D&D Night
Things to remember… Picked up a bell [Les] Looted a magic item: hide armour [Scott, then Les] Looted a magic wand [Chad] Splugg still with us
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Doom & Gloom
“Hold that thought, Redthorn”. The group promises to meet him later, but they first return to Gloomhaven, where a Harrower sells the group a design for a brilliant blade. Rather than return to Redthorn right away, the group decide and try their luck at the first location Hail mentioned, at the bottom of the Misty…